package sprite;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseEvent;

import javax.swing.ImageIcon;
import javax.swing.JLabel;


public class Button extends Sprite{
	
	private static final long serialVersionUID = 1L;
	
	public Button() {
		
	}
	
	public Button(Image image, int x, int y) {
		this.setImage(image);
		this.setPosition(x, y);
	}
	
	public void drawOn(Graphics g) {
		super.drawOn(g);
	}
	public void handleMousePressed(MouseEvent e, int mouseX, int mouseY) {
		
	}
	
}
